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- from __future__ import division # we need floating division
- from svg.path import Path, Line, Arc, CubicBezier, QuadraticBezier, parse_path
- import pygame
-
- """ demo of using a great python module svg.path by Lennart Regebro
- see site: https://pypi.org/project/svg.path/
- to draw svg in pygame
- """
-
- from svg.path import Path, Line, Arc, CubicBezier, QuadraticBezier, parse_path
-
- svgpath = """m 76,232.24998 c 81.57846,-49.53502 158.19366,-20.30271 216,27 61.26714,
- 59.36905 79.86223,123.38417 9,156
- -80.84947,31.72743 -125.19991,-53.11474 -118,-91 v 0 """
-
- path = parse_path(svgpath)
-
- # svg.path point method returns a complex number p, p.real and p.imag can pull the x, and y
- # # on 0.0 to 1.0 along path, represent percent of distance along path
- n = 100 # number of line segments to draw
-
- # pts = []
- # for i in range(0,n+1):
- # f = i/n # will go from 0.0 to 1.0
- # complex_point = path.point(f) # path.point(t) returns point at 0.0 <= f <= 1.0
- # pts.append((complex_point.real, complex_point.imag))
-
- # list comprehension version or loop above
- pts = [ (p.real,p.imag) for p in (path.point(i/n) for i in range(0, n+1))]
-
- pygame.init() # init pygame
- surface = pygame.display.set_mode((700,600)) # get surface to draw on
- surface.fill(pygame.Color('white')) # set background to white
-
- pygame.draw.aalines( surface,pygame.Color('blue'), False, pts) # False is no closing
- pygame.display.update() # copy surface to display
-
- while True: # loop to wait till window close
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- exit()
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